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Keep up the hoop

Alex just got a new hula hoop, he loves it but feels discouraged because his little brother is better than him.

Write a program where Alex can input (n) how many times the hoop goes round and it will return him an encouraging message :)

  • If Alex gets 10 or more hoops, return the string “Great, now move on to tricks”.

  • If he doesn’t get 10 hoops, return the string “Keep at it until you get it”.

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